Weapons

Phurbu1-2
Secondary
Kindjal1-3
Secondary
Twibill1-4
Secondary
Barong2-3
Secondary
Bilbo1-5
Secondary
Hammer1-5
Qama2-4
Secondary
Misericorde1-5
Secondary
Sapara3-4
Main Gauche2-5
Secondary
Cutlass1-6
Secondary
Barnacle Club1-6
Secondary
Warhammer3-4
Hand Axe2-6
Secondary
Scimitar1-7
Pugio2-6
Secondary
Mace3-5
Gada2-7
Badelaire2-7
Morning Star3-6
Gladius4-5
Shamshir1-8
Longsword1-9
Kaskara4-6
Falchion2-8
Talwar2-8
Khanda3-7
Boneclub3-7
Quadrelle5-6
Cudgel4-7
Two-handed
Flamberge2-9
Cinquedea4-7
Topour5-6
Corseque3-8
Two-handed
Spetum3-9
Two-handed
Spear4-8
Two-handed
Partisan2-10
Two-handed
Battleaxe1-11
Two-handed
Lucern Hammer5-7
Two-handed
Flail2-11
Two-handed
Silver Sword2-11
Two-handed
Sunsword2-11
Two-handed
Halberd5-8
Two-handed
Sultani3-10
Two-handed
Jenutje6-7
Argent Topour6-7
Glaive4-9
Two-handed
Trident4-10
Two-handed
Claymore2-12
Two-handed
Bardiche1-13
Two-handed
Great Hammer7-8
Two-handed
Great Sword4-11
Two-handed

Armor

Padded Armor3
Chain Armor25
Jezerant Armor33
Platemail36
Quilted Armor10
Brigantine32
Cuirass28
Corselet24
Banded Armor18
Splint Armor15
Bezanted Armor12
Hauberk9
Leather Armor6
Ringmail20


Shields

Leather Shield4
Target3
Roundel2
Kite Shield4
Pavis8
Heater Shield5
Brass Tarian5
Ceremonial Shield6
Bronze Shield3


Missile

Bow1-5
Longbow1-6
Strongbow1-6
Crossbow2-7
Arbalest2-8


Books


Potions

Philter of Poison
Potion of Wound Closure
Potion of Cure Disease
Philter of Invisibility
Potion of Invisibility
Potion of Detect Traps
Potion of Remove Curse
Salve of Invisibility
Elixir of Invisibility
Philter of Cure Disease
Potion of Extra-Luck
Salve of Detect Traps
Philter of Detect Traps
Elixir of Detect Traps
Potion of Luck
Elixir of Luck
Elixir of Extra-Luck
Philter of Wound Closure
Philter of Remove Curse
Salve of Luck
Philter of Strength
Potion of Protection from Energy Drain
Potion of Strength
Salve of Extra-Luck
Salve of Strength
Salve of Protection from Cold
Salve of Protection from Lightning
Salve of Protection from Magic Missiles
Philter of Constitution
Salve of Protection from Poison
Elixir of Protection from Cold
Potion of Protection from Fire
Elixir of Strength
Potion of Protection from Cold
Potion of Protection from Magic Missiles
Potion of Protection from Poison
Elixir of Protection from Paralysis
Potion of Protection from Lightning
Elixir of Protection from Poison
Potion of Protection from Paralysis
Potion of Constitution
Salve of Constitution
Potion of Dexterity
Salve of Protection from Teleport
Elixir of Constitution
Salve of Protection from Energy Drain
Philter of Dexterity
Salve of Protection from Missiles
Elixir of Dexterity
Salve of Dexterity
Potion of Healing
Philter of Healing
Salve of Healing
Philter of Extra-Healing
Potion of Extra-Healing
Elixir of Healing
Salve of Extra-Healing
Elixir of Extra-Healing
Salve of Complete Healing

  • Some animals might give you a warning attack if you wander too close. If you attack back, it will really tick them off.
  • In the middle of the world, there is a Fountain of Youth.
  • Drinking from the Fountain of Youth heals you completely.
  • You start with a ruby. It is worth 4 silvers.
  • When trying on armour or weapons, keep an eye on the Attack percent and Defence percent. The higher the better.
  • Different weapons do different amounts of damage. You start equipped with your best stuff.
  • Eat the food in an emergency. Always run away to fight another day.
  • Watch out for poisonous creatures. The Fire Beetle and the Garden Snake are NOT poisonous.
  • All mushrooms are beneficial. However, only the Healing Mushroom is effective more then once.
  • Red Mushrooms augment strength. Green Mushrooms help with luck. White Mushrooms increase endurance.
  • The caves have traps. One wrong move can kill an adventurer. Better bring a Thief.
  • Caves in these parts extend no more then three levels beneath the ground. The Silver Key can be found somewhere at the bottom protected by a powerful adversary.
  • It is not safe to leave items anywhere. They always seem to disappear eventually.
  • Never wrestle with an Elf.