Weapons


Phurbu

1-2
Secondary

Kindjal

1-3
Secondary

Barong

2-3
Secondary

Twibill

1-4
Secondary

Bilbo

1-5
Secondary

Hammer

1-5

Misericorde

1-5
Secondary

Qama

2-4
Secondary

Barnacle Club

1-6
Secondary

Cutlass

1-6
Secondary

Main Gauche

2-5
Secondary

Sapara

3-4

Warhammer

3-4

Hand Axe

2-6
Secondary

Mace

3-5

Pugio

2-6
Secondary

Scimitar

1-7

Badelaire

2-7

Gada

2-7

Gladius

4-5

Morning Star

3-6

Shamshir

1-8

Boneclub

3-7

Falchion

2-8

Kaskara

4-6

Khanda

3-7

Longsword

1-9

Talwar

2-8

Cinquedea

4-7

Corseque

3-8
Two-handed

Cudgel

4-7
Two-handed

Flamberge

2-9

Quadrelle

5-6

Topour

5-6

Asidevata

2-10

Battleaxe

1-11
Two-handed

Lucern Hammer

5-7
Two-handed

Partisan

2-10
Two-handed

Spear

4-8
Two-handed

Spetum

3-9
Two-handed

Argent Topour

6-7

Flail

2-11
Two-handed

Glaive

4-9
Two-handed

Halberd

5-8
Two-handed

Jenutje

6-7

Silver Sword

2-11
Two-handed

Sultani

3-10
Two-handed

Sunsword

2-11
Two-handed

Bardiche

1-13
Two-handed

Claymore

2-12
Two-handed

Green Club

1-13

Kledyv

5-9

Phasganon

6-8

Trident

4-10
Two-handed

Abgurvadel

5-10

Fragarach

2-13

Gram

3-12

Great Hammer

7-8
Two-handed

Great Sword

4-11
Two-handed

Xiphos

3-13

Ice Axe

6-16

Armor


Padded Armor

3

Leather Armor

6

Hauberk

9

Quilted Armor

10

Bezanted Armor

12

Splint Armor

15

Banded Armor

18

Ringmail

20

Corselet

24

Chain Armor

25

Cuirass

28

Brigantine

32

Jezerant Armor

33

Platemail

35

Pectoral

37


Shields


Roundel

2

Bronze Shield

3

Target

3

Kite Shield

4

Leather Shield

4

Brass Tarian

5

Heater Shield

5

Ceremonial Shield

6

Pavis

8


Bow


Bow

1-5

Longbow

1-6

Strongbow

1-6

Crossbow

2-7

Turkish Bow

3-6

Arbalest

2-8


Comestibles


Carrot


Potato


Cabbage


Bread


Green Apple


Red Apple



Coins


Coin of Nero


Coin of Caligula


Coin of Caracalla


Coin of Romulus


Coin of Commodus


Coin of Galba


Coin of Vitellius


Coin of Otho


Coin of Titus


Coin of Antoninus


Coin of Hadrian


Coin of Claudius


Coin of Tiberius


Coin of Justinian


Coin of Trajan


Coin of Vespesian


Coin of Constantine


Coin of Theodosius


Coin of Aurelius


Coin of Augustus


Boots


Magic Boots


Boots of Grounding


Elven Boots


Ghost Slippers


Highboots


Kurdaitchas


Mocassins


Mudboots


Hard Boots


Riding Boots


Snow Boots


Sollerets


Sabatons



Helmets


Cornuthaum


Casque


Cassabet


Helm of the Berzerker


Helm of the Reaver


Horned Helm


Skullcap


Salade


Barbuta


Burganet


Spangenhelm


Pigface Bascinet


Siege Burganet


Great Helm



Gauntlets


Gloves of Snarling


Jeweled Gauntlets


Forbidden Gauntlet


Gauntlets


Gauntlets of Strength


Gloves of Archery



Cloaks


Poisonous Caftan


Robe


Blue Riding Cloak


Caftan of Energy Drain Protection


Caftan of Paralysis Protection


Coldproof Caftan


Ethereal Robe


Grey Robe


Cloak of Invisibility


Haik


Paletot


Silk Caftan


Fireproof Cloak


Scarlet Tunic


Sealskin Tunic



Rods


Rod of Poison


Rod of Energy Drain


Rod of Diminution


Rod of Cold


Rod of Fire


Rod of Lightning


Rod of Blindness


Rod of Fatigue



Staves


Staff of Cure Disease


Staff of Remove Curses


Staff of Strength


Staff of Healing


Staff of Cleansing


Staff of Health


Staff of Elemental Protection


  • Some animals might give you a warning attack if you wander too close. If you attack back, it will really tick them off.
  • In the middle of the world, there is a Fountain of Youth.
  • Drinking from the Fountain of Youth heals you completely.
  • You start with a ruby. It is worth 4 silvers.
  • When trying on armour or weapons, keep an eye on the Attack percent and Defence percent. The higher the better.
  • Different weapons do different amounts of damage. You start equipped with your best stuff.
  • Eat the food in an emergency. Always run away to fight another day.
  • Watch out for poisonous creatures. The Fire Beetle and the Garden Snake are NOT poisonous.
  • All mushrooms are beneficial. However, only the Healing Mushroom is effective more then once.
  • Red Mushrooms augment strength. Green Mushrooms help with luck. White Mushrooms increase endurance.
  • The caves have traps. One wrong move can kill an adventurer. Better bring a Thief.
  • Caves in these parts extend no more then three levels beneath the ground. The Silver Key can be found somewhere at the bottom protected by a powerful adversary.
  • It is not safe to leave items anywhere. They always seem to disappear eventually.
  • Never wrestle with an Elf.