Weapons


Phurbu

1-2
Secondary

Kindjal

1-3
Secondary

Barong

2-3
Secondary

Twibill

1-4
Secondary

Bilbo

1-5
Secondary

Hammer

1-5

Misericorde

1-5
Secondary

Qama

2-4
Secondary

Barnacle Club

1-6
Secondary

Cutlass

1-6
Secondary

Main Gauche

2-5
Secondary

Sapara

3-4

Warhammer

3-4

Hand Axe

2-6
Secondary

Mace

3-5

Pugio

2-6
Secondary

Scimitar

1-7

Badelaire

2-7

Gada

2-7

Gladius

4-5

Morning Star

3-6

Shamshir

1-8

Boneclub

3-7

Falchion

2-8

Kaskara

4-6

Khanda

3-7

Longsword

1-9

Talwar

2-8

Cinquedea

4-7

Corseque

3-8
Two-handed

Cudgel

4-7
Two-handed

Flamberge

2-9

Quadrelle

5-6

Topour

5-6

Asidevata

2-10

Battleaxe

1-11
Two-handed

Lucern Hammer

5-7
Two-handed

Partisan

2-10
Two-handed

Spear

4-8
Two-handed

Spetum

3-9
Two-handed

Argent Topour

6-7

Flail

2-11
Two-handed

Glaive

4-9
Two-handed

Halberd

5-8
Two-handed

Jenutje

6-7

Silver Sword

2-11
Two-handed

Sultani

3-10
Two-handed

Sunsword

2-11
Two-handed

Bardiche

1-13
Two-handed

Claymore

2-12
Two-handed

Green Club

1-13

Kledyv

5-9

Phasganon

6-8

Trident

4-10
Two-handed

Abgurvadel

5-10

Fragarach

2-13

Gram

3-12

Great Hammer

7-8
Two-handed

Great Sword

4-11
Two-handed

Xiphos

3-13

Ice Axe

6-16

Armor


Padded Armor

3

Leather Armor

6

Hauberk

9

Quilted Armor

10

Bezanted Armor

12

Splint Armor

15

Banded Armor

18

Ringmail

20

Corselet

24

Chain Armor

25

Cuirass

28

Brigantine

32

Jezerant Armor

33

Platemail

35

Pectoral

37


Shields


Roundel

2

Bronze Shield

3

Target

3

Kite Shield

4

Leather Shield

4

Brass Tarian

5

Heater Shield

5

Ceremonial Shield

6

Pavis

8


Missile


Bow

1-5

Longbow

1-6

Strongbow

1-6

Crossbow

2-7

Turkish Bow

3-6

Arbalest

2-8


Books


Red Book of Appin


Tractatulus de Alchimia


Almadel


Liber Spirituum


Shemamphoras


Oupnekhat


Grimoirium Verum


Barddas Triads


Corpus Hermeticum


Grimoire of Honorius


Liber Lapidum


Mantra Shastra


Nuctemeron


Picatrix


Poimandres


Book of Signs


Liber Pentaculorum


Zekerboni


Lemegeton


Tabula Smaragdina


Agrippa


Agrusadapariksay


Akashic Records


Algamest


Arbatel


Ashtar Vidya


Tonalamatl


Y-Kim


Book of Raziel


Black Dragon


Asclepius


Bardo Thodol


Avesta


Pert Em Hru


Atharva Veda


Hsiao-Tze


Tuan


Necronomicon


Aathichoodi


Al-Tasrif


Alphabetum Siracidis


Amrutanubhav


Aranyaka


Arya-siddhanta


Black Book of Carmarthen


Book of Aneirin


Book of Fixed Stars


Book of Ingenious Devices


Book of Shadows


Book of Taliesin


Brihat-Samhita


Dasbodh


De Gradibus


Grimoire


Hamasah


Kitab al-Aghani


Mahabharata


Rigveda


Red Book of Hergest


Resalat Al-Ghufran


Sahasranama


Svarteboken


Thevaram


Thiruppugazh


Venvaroha


Yajurveda


Rimestock


Rarissima


Hecatologue


Magastromancy


Magus


Fourth Book of Agrippa


Codex Gigantus


Dragon Rouge


Book of St Cyprian


Petit Albert


Clavicule of Solomon


Book of Thoth


Jade Books in Heaven


Sibylline Books


Rauoskinna


Tablet of Destinies


Senji Ryakketsu


Galdrabok


Tablets of Stone


Emerald Tablet


Book of the Dead


Grand Grimoire


Book of Life


Voynich Manuscript


Heptameron


Manual of Demonic Magic


Potions


Philter of Poison


Philter of Cure Disease


Philter of Wound Closure


Potion of Cure Disease


Potion of Wound Closure


Philter of Remove Curse


Potion of Detect Traps


Potion of Invisibility


Potion of Remove Curse


Elixir of Detect Traps


Elixir of Invisibility


Potion of Extra-Luck


Potion of Luck


Potion of Protection from Cold


Potion of Protection from Energy Drain


Potion of Protection from Fire


Potion of Protection from Lightning


Potion of Protection from Magic Missiles


Potion of Protection from Paralysis


Potion of Protection from Poison


Elixir of Extra-Luck


Elixir of Luck


Elixir of Protection from Cold


Elixir of Protection from Paralysis


Elixir of Protection from Poison


Philter of Detect Traps


Philter of Invisibility


Potion of Strength


Elixir of Strength


Potion of Dexterity


Salve of Detect Traps


Salve of Invisibility


Elixir of Dexterity


Philter of Strength


Potion of Constitution


Salve of Extra-Luck


Salve of Luck


Salve of Protection from Cold


Salve of Protection from Energy Drain


Salve of Protection from Lightning


Salve of Protection from Magic Missiles


Salve of Protection from Missiles


Salve of Protection from Poison


Salve of Protection from Teleport


Elixir of Constitution


Elixir of Extra-Healing


Elixir of Healing


Philter of Dexterity


Philter of Extra-Healing


Philter of Healing


Potion of Extra-Healing


Potion of Healing


Salve of Complete Healing


Salve of Extra-Healing


Salve of Healing


Salve of Strength


Philter of Constitution


Salve of Dexterity


Salve of Constitution


  • Some animals might give you a warning attack if you wander too close. If you attack back, it will really tick them off.
  • In the middle of the world, there is a Fountain of Youth.
  • Drinking from the Fountain of Youth heals you completely.
  • You start with a ruby. It is worth 4 silvers.
  • When trying on armour or weapons, keep an eye on the Attack percent and Defence percent. The higher the better.
  • Different weapons do different amounts of damage. You start equipped with your best stuff.
  • Eat the food in an emergency. Always run away to fight another day.
  • Watch out for poisonous creatures. The Fire Beetle and the Garden Snake are NOT poisonous.
  • All mushrooms are beneficial. However, only the Healing Mushroom is effective more then once.
  • Red Mushrooms augment strength. Green Mushrooms help with luck. White Mushrooms increase endurance.
  • The caves have traps. One wrong move can kill an adventurer. Better bring a Thief.
  • Caves in these parts extend no more then three levels beneath the ground. The Silver Key can be found somewhere at the bottom protected by a powerful adversary.
  • It is not safe to leave items anywhere. They always seem to disappear eventually.
  • Never wrestle with an Elf.